Tuesday, March 27, 2012

Project 2 - Gamemaker Level - Progress Report I

My level is going to examine the effects of the war in Afghanistan, focusing in part on the recent massacre that occurred there.  The player will begin in a house, and then travel through the level.  If they stop for more than two seconds they die in a hail of gunfire.  There is a constant barrage of sounds,including explosions and aircraft engines.  No enemies are visible, the player is the only visible character.










The level is going to be much longer than this.  I am debating whether to pursue a stripped down 8-Bit aesthetic (think Atari 2600) or go for a more collage-esque style.

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