My level is going to examine the effects of the war in Afghanistan, focusing in part on the recent massacre that occurred there. The player will begin in a house, and then travel through the level. If they stop for more than two seconds they die in a hail of gunfire. There is a constant barrage of sounds,including explosions and aircraft engines. No enemies are visible, the player is the only visible character.
The level is going to be much longer than this. I am debating whether to pursue a stripped down 8-Bit aesthetic (think Atari 2600) or go for a more collage-esque style.
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